In my point of view, a war in Age of Legends is one of many ways to get friends. More friends, more guidance, more experience as a player so we can develop our hero the right way.And war can also help us finish a pvp tourneys like Dark Horse and Battle Royale. Wouldn't it be lovely to get VPs from tourney and get more friends at the same time? So to those new clans who often doubt to go to war, i would suggest you guys to start picking opponents and have fun in wars. Not experienced in wars are not a reason, because how else can we get experience in wars if we dont go having one ? ;)
Let's start with the basic things then, shall we?
To have a war, we will need clans that are willing to participate. Clan leaders or officers can accept a war , an then the 1 hour countdown begins. In one hour, we could get at least 15 stamina, except on faster stamina regen weeks. I personally would shop for weapons and companions 15 minutes before the war starts.
The battle page has a few things that's always constant on different devices. They are clans, attack ( on your opponent's name, next to them ), heal button ( different on every device ), refresh war, and capture ground.
There are some debate regarding what kind of members who should be in every wars. I would go with..members that are willing to participate and have fun ;) and members with knowledge of war itself. War is war, and war is always about sword and shield. This is where the fun begins. In my point of view, war is like a chess match. Every piece like every members got their function in the game. Even the knight that can move freely cant jump when cornered. So basically, there will be attacker and defender in wars. Better if we can have a player that can do both ;)
A war in Age of Legends is won by most ground captured. in order to do this, we need to know a few basic things. And they are :
- War is won by most points gained. In this case, a war is won by most xp gained by a clan. Just like a regular pvp counting xp.
- A battle won will give xp, and move the ground bar. A kill will get more xp, means more ground.
- There is also ground capture ( only possible if every heroes in the opponents clan is dead ) that will get us a large amount of ground. We can capture ground once every 18-20 seconds, depending the connection and the device.
- Surrender button is also available.
- Have at least 1/3 members online before war. Just in case ur running out of stamina and be a sitting target.
- Different strategies can be applied in war. Either gang up their strongest hero (if possible), or chose a player to battle constantly and many more.
And just like the battle feature in AoL, lower level heroes will get more xp if they can beat the higher lvl heroes, again..it means more ground in war. So develop your heroes correctly, gain massive income and let's have fun in war.
Different clans got their different set of rules in having a war. Make sure to have an arrangements first regarding time and rules before starting one. Or just read their war rules on their clanwall.
I think that's it for now..looking forward to see you heroes in the war field ;)
PS : there's a section in Clan section in the forum. many interesting writings there too. Dont forget to check them out ^^

