Monday, 8 April 2013

The Art of War




Sun Tzu, a famous high ranking military general, strategist and tactitian said that war is like fire. People who do not lay down their arms, will die by their arms. The war should be fought swiftly to avoid economic losses. Sun Tzu emphasized the importance of positioning in military strategy. 

The art of war is an ancient Chinese military treatise attributed to SunTzu, divided into 13 chapters. I know this might get boring in the first place, but keep on reading. it will get better soon when we can correlate The Art of War with Clan War in Age of Legends ^^


The 13 Chapters of The Art of War are :


Laying Plans / The Calculations explores the fundamental factors. In Sun Tzu's Art of War, there are 5 fundamental factors such as way, seasons, terrain, leadership and management that will determine the outcome of a war. Just like in Age of Legends, there are many factors that will determine the result of a war. To me, mostly knowledge of our own strength and weakness as a team and individually so we can compose the perfect strategy, management, and leadership. 5 soldiers with a good head can win against 10 soldiers without one. 

Waging War / The Challenge explains how to understand the economy of warfare and how success requires winning decisive engagements quickly. The success of military campaigns require limiting the cost of competition and conflicts.
That is why, we need to build our income starts from early level. A high income can maintain a high upkeep, which means better companions and better weapons. Stash your Valor Points from tournaments and quest or boss hunt until there's a sale. Spent those Valor Points wisely. 

Attack by Stratagem/The Plan of Attack defines the source of strength. Unity, not size, and discuss all the factors that needed to suceed in a war. Those are Attack, Strategy, Alliances, Army and Cities.
In Age of Legends, size does matter. In numbers there is strength. Strategy and upkeep also held an important part of winning a war, not to mention other personal stats like HP, Stamina and the total attack and defense from the guild. It all supports one and another.

Tactical Dispositions / Positioning explain the importance of defending existing positions until a commander is capable of advancing from those positions in safety. Recognize the strategic opportunities, and not to create opportunities to the enemy.
In Clan War, knowledge about the war and strategy is very important. Never give a chance for the opponents to gain points form your death for example. Heal even before you're injured. If you kept getting injured or die to often, better stay dead because your enemy will harvest points from our death. Or do not rush at the beginning of war, or waste stamina in hitting a tanker..things like that and many more. I will separate this part in the war strategy later on this blog.

Energy/Directing explains the use of creativity and timing in building an army's momentum. Like how to maintain Upkeep and Income, how to equip wisely in daily base so we can fully armed at clan war, how to attack, how to break chain of attacks in war..things like that.

Weak Points & Strong/Illusion and Reality explains how an army's opportunities come from the openings in the environment caused by the relative weakness of the enemy in a given area. To be able to recognize the strength and weakness in a clan is going to raise the percentage of winning. Who's the hitter? Who's the tanker who will hold their ground no matter what? Who's the weakest link and how to cover that? Who has the most stamina? The biggest damage? The most defensive player? Because in war, it's always about sword and shield ;)

Maneuvering/Engaging The Force explains the dangers of direct conflict and how to win those confrontations when they are forced upon the commander.  Usualy, a hero with the biggest damage and highest stamina got the tendency to attack simultaneously to the opponents hitter and the rest of the opponents team. I did not say that this is wrong. Focus on the stamina. Just hit the strongest and leave the lesser opponents to the rest of the team. It's clan war, right? Not a man to man battle. Trust your team, trust your leader. If the hero is not strong, NEVER ATTACK OPPONENT'S STRONGEST MEMBER that will cause you to splat. It will definately give them points. Every clan member are important. Use your stamina wisely by picking the right opponents and STAY ALIVE or know when to stay dead.

Variation in Tactics/The Nine Variations focuses on the need for flexibility in an army's responses. It explains how to respond to shifting circumstances successfully.

The Army on the March/Moving The Force describes the different situations in which an army finds itself as it moves through new enemy territories, and how to respond to these situations. Much of this section focuses on evaluating the intentions of others.

Terrain/Situational Positioning looks at the three general areas of resistance (distance, dangers and barriers) and the six types of ground positions that arise from them. Each of these six field positions offer certain advantages and disadvantages.

The Nine Situations/Nine Terrains describes the nine common situations (or stages) in a campaign, from scattering to deadly, and the specific focus that a commander will need in order to successfully navigate them.

The Attack by Fire/Fiery Attack explains the general use of weapons and the specific use of the environment as a weapon. This section examines the five targets for attack, the five types of environmental attack and the appropriate responses to such attacks.

The Use of Spies/The Use of Intelligence focuses on the importance of developing good information sources, and specifies the five types of intelligence sources and how to best manage each of them.

I copied most of it from id.wikipedia.org. Because i think this is important. Every clan member should have a knowledge about clan war and war itself , so every clan member can give the best to win their clan. And like a friend always told me, experience is the best teacher, so..happy warring, heroes ^^

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